Technical grounds for web based
Lifting Pedagogy
This paper develops a top level overview of the "retrieval" mechanism
of a
glass bead game. <*>
The mechanism is discussed extensively in Prueitt's "Foundations",
particularly the two appendices. <*>
The core innovation is the development of a stratified inference engine
having a computational form and linked to the demand side theory.
Given a subset of "topics" deemed to be known, the inference engine
brings forward a set of topics closely related but not deemed to be
known.
First we will review the elements of the topic mapping
process, and the categorization of topics into those one is comfortable
with and those topics one is not comfortable with. A web based
system allows a number of aids to topic mapping. One aid will be
to create a means to justify the accreditation of students grades, and
to link outcome metrics with national standards such as the National
Council of Teachers of Mathematics K-12 focus elements.
This linkage of curricular elements to national K-12 focus elements
will be used to create a new educational layer in the United States, a
bridge between high school and college. <*>
Teacher education and distance learning programs will be able to use
the web based system to learn about demand side theory and the related
constructivist and participatory educational theories. As may be
seen by the reader, if one looks at our background documents, the
underlying "demand side technology" may be foundational to a new
information science, a discipline that is destined to replace the
existing entertainment and computer technology sectors. <*>
The topic mapping mechanism is to be used as part of the web interface
supporting the SecondSchool.net Lifting Pedagogy. <*>
The data structure <*>
is essentially a set of topics { ai
} and relationship tokens { r }.
< an, r, am
>
such as
< slope, is related to,
graphing a line >.
For a fixed curriculum this data structure may be pre-established but
modifiable. One version of a group "on line game" is to fill in a
part of the largest possible knowledge ontology about the class
curriculum by interacting with the software and up loading scanned
images of hand written notes. [1] When the software and classroom
support system is in place, students may place initials on those
scanned images they individually upload. However, the professor
would make the adding of new topics by one individual more difficult as
a function of the number already provided, so that the class as a whole
would be called on the complete the game. As the class or group
completes a course of study, the "bead game" <*>
would have multiple scanned images associated with
topics. This architecture will evolve to support any
curriculum. The model that this architecture is based on has
historical roots which may itself become the basis for a glass bead
game.
Hand written "topic presentations" show individual personality and
creativity as well as exercises a certain individualized discipline
related to working on blank paper with pencil. Thus topic mapping
and the lifting strategy may be used without any web based
support. The use of the web will be as an aid to creating a
comprehension of the topics of the curriculum sufficient to allow the
student to sit down with blank computer printer paper and pencil and
write about the topics known, including notation, theory and
individualized examples.
Prueitt's three and one half years of teaching experience with this
pedagogy shows that much can be done without the web based
system. The issues that are advanced with the web based system
has to do with duplicating classroom results and creating a means to
measure outcomes so that colleges will be able to adopt to demand side
technology.
Rehearsing only topics well understood creates a ‘field of remembrance’
which may spontaneously arise. <*>
When this arises, the student should stop what he or
she is doing, if possible, and work for a few minutes on the rehearsing
process. Each student's system profile knows, by various devices,
which topics the student is comfortable with and which topics the
student is not comfortable with. According to the theory advanced
by Prueitt, as the topics known and comfortable with are rehearsed, the
individual develops a sense of self that is contrary to the acquired
learning disability (if this disability is in fact impacting the
student's image of self). <*>
A continuous rehearsal of topics understood may be managed by various
functions of the software. One of these functions is a nearest
node algorithm that is used in semantic extraction software for
understanding natural language text. <*>
Whereas some tutoring about topic not understood might be managed by
the software, the Lifting Strategy is designed to bring questions to
the mind of the student, rather than to ask the student
questions. This is part of the demand side theory, as contrasted
with the supply side theory.
Thus communication with someone in the class or the instructor is a
means to optimize the learning experience. Supporting this
communication is to be done using cell phones, mobile devices, and
computers. Ideally the communication should focus on a specific topic,
not a word problem, unless the word problem is seen as an exemplar of a
specific topic theory. The descriptor set
P =
{ notation, theory, application }
has an order to it. The notation required to communication about that
topic is needed, then the general theory, and then the exemplars.
The ideal web based system will allow a student to enter any phrase or
word and either get a statement asking for clarification or a specific
introductory topic. This introductory topic will lead to one or
more additional topics and may in fact to linked eventually to every
other topic in the set
C = { topics in the
standard curriculum in Chapter }.
This ideal web based system will also have a linkage or mapping between
C X
P = { ( c, p) | c is an element of C and p
is an element of P }.
and the National Council of Teachers of Mathematics K-12 focus
elements.
So what is Inferential Coherence?
The synthesis of basic research from cognitive neuroscience and
computing theory results in an alternative to the inference engines
developed for the Recourse Description Framework (RDF) knowledge
representation language when equipped with Ontology Inference Language
(OIL). The logical inference underlying the OIL and RDF
technologies is criticized based on the same arguments that are used to
criticize artificial intelligence.
The use of "n"-ary knowledge ontology is developed using topological
logic that Prueitt derived from a study of Soviet era applied
semiotics, and is discussed and justified in "Foundations" <*>
.
Figure from last part
<*>
of the paper "Notational Foundation to Future Semantic Science"
The above figure suggests some of the technical detail that might be
incorporated in the inference engine supporting the web based aids for
the Lifting Pedagogy. Each part of this "n"-ary knowledge
ontology within the contours is part of a basin of attraction.